AI Insights · Timothy · October 2025
Top 5 Boxing Games Performance in Spain, Q3 2025
Explore the performance trends of the top boxing games in Spain during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the unified platform in Spain showed varying trends in downloads, revenue, and active user engagement. This analysis is based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw a notable increase in weekly revenue, reaching approximately $1K by early September. Weekly downloads peaked at nearly 1K in mid-August before gradually declining to about 311 by the end of the quarter. Active users climbed to 2.3K in mid-August but tapered off to around 1.3K by late September.
Boxing Star: Boxing Fight Game by THUMBAGE had fluctuating revenue, with a high of $599 in early August. Downloads started strong at over 1.5K in early July, decreasing to about 417 by the end of the quarter. Active users peaked at over 3K in early July, ending the quarter at around 1.3K.
WWE SLAM by Topps® Card Trader maintained a consistent revenue stream, averaging around $200 per week. The app had minimal downloads, but active users gradually increased, peaking at 27 in early September before settling at 14 by the end of September.
Real Boxing 2 from Vivid Games S.A. experienced a peak in downloads of over 4K in early August. Revenue increased to $372 during the same period. Active users reached a high of 6.3K in early August but declined to approximately 1.9K by the end of September.
MMA Manager 2: Ultimate Fight by Prey Studios showed a steady revenue increase, peaking at $233 in early September. Downloads were modest, starting at 798 in late June and ending at 144 by the quarter's end. Active users decreased from over 2K in late June to around 1.2K by September's close.
These insights reflect the dynamic nature of the boxing games market in Spain. For more detailed data and analysis, visit Sensor Tower.